I am an award winning Game Producer with over 16 years of experience in the Video Game Industry working on over 70 titles on PC, console and mobile platforms.

I attended the California State University, Northridge, and received a Bachelor's degree in Business Administration with specializations in both Finance and Marketing. 

In 2003, I moved to the Bay Area to take additional courses in game design at The Art Institute and finally realize my dream of working in the Video Game Industry.

My management experience spans 25+ years, 16 of those within Interactive Entertainment. This experience includes 3 years of Quality Assurance Management, followed by 13 years in Product Development and Design.  

My passion lies in exploring and developing innovative new interfaces for emerging technology.  Most recently, I have been working with GAME Credits, developing a Blockchain platform to bring NFTs to the gaming sector. 

At Sega of America, I helped to bring Super Monkeyball, one of the first iPhone games to take advantage of the accelerometer, to market, demoing what became the top game of Apple's newly emerging App Store at WWDC 2008 Keynote.  As the Lead Producer of The Conduit, I contributed to bring a new level of control to the Wii, which became one of the first critically acclaimed first person shooters using Wii-mote controls.  At 2K Games, I managed the project to port Duke Nukem Forever with newly emerging 3D technology.  As Lead Producer for XCOM: Enemy Unknown iOS, we brought the full XCOM PC Experience onto both the iPhone and iPad.

For more information on my work, to get in touch regarding employment opportunities, or to just say hello, feel free to get in touch.

While at 2K Games, working alongside Firaxis Studios, I was Lead Producer on Civilization V: Brave New World and Civilization: Beyond Earth.  I, working with 2K China, was also Lead Producer on iOS Game of the Year, XCOM: Enemy Unknown, as well as the follow up XCOM: Enemy Within.  Additional 2K Games Credits here.

It was at Sega of America that I made the transition from QA Management to Product Management.  After cutting my teeth on Monolith's Condemned 2: Bloodshot I moved on to lead my first project with High Voltage's exclusive Wii title, The Conduit.  Additional Sega Credits here.

After only six months of contract testing, I proved myself capable of my first full time industry gig as a Senior Game Tester at Electronic Arts. Additional EA Credits here.

I got my start in the industry as a contract tester in Online QA at Sony Computer Entertainment of America. 

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